Improved Run-time Error Debugging

The Editor now has an improved debugging capacity and the ability to seamlessly suspend / resume code blocks depending on their error status, during a live play session.

Here is what’s new:

  • Editor reports run-time crashes that happen during a play session
  • The error is clickable and allow to pin-point the culprit code line
  • While the error is effective, the editor suspends the execution of the concerned code block – (Not the whole program)
  • As soon as you fix the error, the editor will recompile and resume the execution of the concerned code block.

This makes it a lot easier to iterate on functionality in the editor.